File Cabinet

  .: Program Used - 3D Studio Max, Photoshop
  .: Tri Count - 556

      What began as a creation of a metal texture turned into this file cabinet. Each drawer is a
separate so they can be moved around inside the level to create a variation of meshes using
just a single mesh.

.: File Cabinet :. .: Textures :.      



City Dumpster

  .: Program Used - 3D Studio Max, Photoshop
  .: Tri Count - 1,124

      A city dumpster based on one which use to be found behind my old apartment when I lived
in Tempe, Arizona.

.: City Dumpster :. .: City Dumpster :. .: Textures :.    



Darkworld: Unity Game Project

  .: Program Used - Unity 3D, Alchmey, 3D Studio Max, Photoshop, Mudbox

     This was an amazing project, filled with so many talented artists from around the world.
Originally Darkworld was to be a series of modules for Dragon Age: Origins. I was brought on to
create weapons and assets to fill the environments. Unfortunately the leader of the project ran
into some finical difficulties and wasn’t involved as before. After a several weeks without a leader
and technical issues with importing assets into Dragon Age the project was in trouble of being
dropped. A few of the members, including myself, took charge to revive new life into the project.
The scope was narrowed into a more doable terms, milestones were set to get tasks finished,
and there was an engine switch to Unity 3D. I was in charge of creating the layout for the town,
the modular buildings, and objects which filled it. I also managed the project’s worldwide members
and played a major role in the creation of the Game Design Document. Unfortunately project
previous hardships would lead to the project's demise.

.: Modular House :. .: Barrels :. .: Textures :. .: Treasure Chest :. .: Textures :.

.: Modular House :. .: Dwarven Axe :. .: Textures :. .: Dwarven Axe :. .: Textures :.

.: Rock Formation :. .: Orc Weapon :. .: Textures :. .: Orc Weapon :. .: Textures :.

.: Orc Weapon :. .: Textures :.      



Leather Arm Chair

  .: Program Used - 3D Studio Max, Mudbox, Photoshop
  .: Tri Count - 920

      This was the second game-artist.net competition challenge where we had one week to
create a leather arm chair based on pre-existing concept art with in 1,000 tris and 1024 textures.

.: Arm Chair :. .: Textures :.      



Cubone

  .: Program Used - 3D Studio Max, Mudbox, Photoshop, Unreal 3
  .: Tri Count - 1,114

     This was one of my first attempts at using mudbox and really wanted to create a creature.
I chose to create one of my favorite pokemon and give him some extra detail than just some
flat texture. Later I imported it into unreal 3 and created a toon shader. I tried to avoid using
the black outlines because of the detailed textures.

.: Cubone :. .: Textures :. .: UT3 Cubone :. .: UT3 Material :.  



Game-artist.net Speed Challenges

  .: Program Used - 3D Studio Max, Photoshop

     These were challenges from game-artsist.net to either model or texture an asset within a
certain amount of time using whatever skill at our disposal. They were a real skill booster
and a lot of fun!

.: Melee Weapon :. .: Cryo Chamber :. .: Cryo Chamber :. .: WW2 Generator :. .: Texture :.



Eternal Winter: UT2K4 Mod

  .: Program Used - 3D Studio Max, Photoshop, Unreal 2k4

     During the final three months of college, our class of seven had to create an unreal 2004
total conversion. Our idea was a first person shooter with air powered weapons which fired
snowballs at icy demonic creatures. All assets were hand painted to have a cartoony art
style for a crazy idea.

The postmortem can be read here .: LINK :.

.: Deco Light :. .: Toolbox :. .: AC Unit :. .: Textures :.