File Cabinet
.: Program Used - 3D Studio Max, Photoshop
.: Tri Count - 556
What began as a creation of a metal texture turned into this file cabinet. Each drawer is a
separate so they can be moved around inside the level to create a variation of meshes using
just a single mesh.
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| .: File Cabinet :. |
.: Textures :. |
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City Dumpster
.: Program Used - 3D Studio Max, Photoshop
.: Tri Count - 1,124
A city dumpster based on one which use to be found behind my old apartment when I lived
in Tempe, Arizona.
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| .: City Dumpster :. |
.: City Dumpster :. |
.: Textures :. |
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Darkworld: Unity Game Project
.: Program Used - Unity 3D, Alchmey, 3D Studio Max, Photoshop, Mudbox
This was an amazing project, filled with so many talented artists from around the world.
Originally Darkworld was to be a series of modules for Dragon Age: Origins. I was brought on to
create weapons and assets to fill the environments. Unfortunately the leader of the project ran
into some finical difficulties and wasn’t involved as before. After a several weeks without a leader
and technical issues with importing assets into Dragon Age the project was in trouble of being
dropped. A few of the members, including myself, took charge to revive new life into the project.
The scope was narrowed into a more doable terms, milestones were set to get tasks finished,
and there was an engine switch to Unity 3D. I was in charge of creating the layout for the town,
the modular buildings, and objects which filled it. I also managed the project’s worldwide members
and played a major role in the creation of the Game Design Document. Unfortunately project
previous hardships would lead to the project's demise.
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| .: Modular House :. |
.: Barrels :. |
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.: Treasure Chest :. |
.: Textures :. |
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| .: Modular House :. |
.: Dwarven Axe :. |
.: Textures :. |
.: Dwarven Axe :. |
.: Textures :. |
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| .: Rock Formation :. |
.: Orc Weapon :. |
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.: Orc Weapon :. |
.: Textures :. |
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| .: Orc Weapon :. |
.: Textures :. |
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Leather Arm Chair
.: Program Used - 3D Studio Max, Mudbox, Photoshop
.: Tri Count - 920
This was the second game-artist.net competition challenge where we had one week to
create a leather arm chair based on pre-existing concept art with in 1,000 tris and 1024 textures.
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| .: Arm Chair :. |
.: Textures :. |
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Cubone
.: Program Used - 3D Studio Max, Mudbox, Photoshop, Unreal 3
.: Tri Count - 1,114
This was one of my first attempts at using mudbox and really wanted to create a creature.
I chose to create one of my favorite pokemon and give him some extra detail than just some
flat texture. Later I imported it into unreal 3 and created a toon shader. I tried to avoid using
the black outlines because of the detailed textures.
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| .: Cubone :. |
.: Textures :. |
.: UT3 Cubone :. |
.: UT3 Material :. |
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Game-artist.net Speed Challenges
.: Program Used - 3D Studio Max, Photoshop
These were challenges from game-artsist.net to either model or texture an asset within a
certain amount of time using whatever skill at our disposal. They were a real skill booster
and a lot of fun!
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| .: Melee Weapon :. |
.: Cryo Chamber :. |
.: Cryo Chamber :. |
.: WW2 Generator :. |
.: Texture :. |
Eternal Winter: UT2K4 Mod
.: Program Used - 3D Studio Max, Photoshop, Unreal 2k4
During the final three months of college, our class of seven had to create an unreal 2004
total conversion. Our idea was a first person shooter with air powered weapons which fired
snowballs at icy demonic creatures. All assets were hand painted to have a cartoony art
style for a crazy idea.
The postmortem can be read here .: LINK :.
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| .: Deco Light :. |
.: Toolbox :. |
.: AC Unit :. |
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